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Comment by dmbaggett

Fun fact: we (Naughty Dog) actually had Crash Bandicoot running on SGI workstations in high resolutions using (I think) OpenGL back in 1996. You had to use the keyboard to play, though. :)

See http://all-things-andy-gavin.com/video-games/making-crash/ for more making-of details.

EDIT: And they were running 200Mhz MIPS CPUs - blazing fast!

parent dmbaggett 11 years ago

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