My understanding, from previous versions, is that Unity offered a lot more tooling than Unreal. Also, Unreal's SDK demanded a lot of C++ code, which can be unappealing for small studios compared to Unity's Mono and several possible (managed) language choices.
However, Unreal appears to be much more capable, and better performing.
Also, is Crytek still competitive? It used to be competitive with Epic's offering, but was Windows-only.
My understanding, from previous versions, is that Unity offered a lot more tooling than Unreal. Also, Unreal's SDK demanded a lot of C++ code, which can be unappealing for small studios compared to Unity's Mono and several possible (managed) language choices.
However, Unreal appears to be much more capable, and better performing.
Also, is Crytek still competitive? It used to be competitive with Epic's offering, but was Windows-only.
EDIT: Unreal does have a comparison page for Unity developers: https://docs.unrealengine.com/latest/INT/GettingStarted/From...