outworlder
Joined 16 years ago
Joined 16 years ago
When you just need a few parts to be made, it is sometimes very tempting to drop a chest, fill it up with parts, then go do something else, one of the 1000 tasks you have been neglecting.
Microsoft had an egregious cross-tenant vulnerability (really, how many cross-tenant vulnerabilities did other clouds have?).
Vulnerability was reported.
They fixed it - incorrectly. Reported again.
They fixed it this time... and broke the previous fix. So it's vulnerable again.
What a clown show.
That explains a lot.
The main issue was his PTSD.
It's pretty much impossible to have that. You'll always have the author's worldview shaping the fictional world.
But when you only have half a dozen-ish episodes per season, you can't afford filler.
But yes, those instances were a bit rare.
That is an oversimplification and simply not true at face value.
'The original Star Trek', even less so! Very morally questionable at times. In TNG, you are watching the flagship of Starfleet, it's the most coveted starship. The crew are the best they have to offer. It's obvious that they would be the most professional. Even then, they make mistakes, often serious. Sacrificing themselves - if needed - is part of their job too.
Riker does spend a long time on the Enterprise, even after being offered command a few times. He does eventually move on.
Maybe they are a little too perfect, but I'd argue that's for the best. The moments where there's friction within the crew are much more memorable because of it.
Thats in contrast with some newer Trek which have more conflicts than Stargate Universe characters and would be considered way too unprofessional even if they were Lower Decks characters.
I don't agree. All -important- dialogue yes. Background NPC chatter? Even when studios spend a lot of effort crafting multiple lines, pretty soon you have seen them all. They also don't change based on player actions.