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Comment by FreezerburnV

I think it's worth it to note that "a sufficiently complicated game will spend a lot of time dealing with memory issues" applies to all games. The memory issues might just be different. Or they could be simpler. Most games (especially large ones) tend to end up with multiple ways of garbage collecting eventually, even if written in pure C++. And that isn't even taking into account cache coherency, NULL pointers, double-freed pointers, etc. At least with something like JVM or CLR, you only have to fight the GC. Whether that's good or bad, that's left up to the developer fighting whatever memory issue is happening at the time.
parent FreezerburnV 11 years ago

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