Minecraft's also had a ton of time invested into racing the beam with regards to the JVM GC. Not disagreeing with the viability of it, I personally use the CLR because I'm comfortable with that tradeoff and doing my work there too, but it is worth noting that a sufficiently complicated game will spend a lot of time dealing with memory issues.
I'd use either the JVM or the CLR long before Go, though.
I'd use either the JVM or the CLR long before Go, though.