Comment
Comment by yk
Throwing more ( or finer etched) silicon at an algorithm will not help the algorithm, compared to a superior algorithm. For almost all scenes you get better results with rasterization, the two exceptions I can think of is scenes where the geometry of light rays is not flat, so for example involving lenses or black holes, or where there is a lot more optical complexity than you can reasonably use. ( A forest where each of the leafs is an object, you will never be able to notice that the advantage of this over an forest where the trees in the background are just textures.)