Comment Comment by midnightclubbed Ok, from a performance perspective the RDP fillrate was the biggest issue. For artists the texture buffer was a massive challenge.If the RDP had been clocked 4x faster and had 4x the texture size then it would have been incredible… it makes beautiful pixels! parent midnightclubbed 4 days ago
If the RDP had been clocked 4x faster and had 4x the texture size then it would have been incredible… it makes beautiful pixels!