> They assume their own experience is more or less what everyone else has, including their players. A sort of dabbling, disinterested experience, flowing from one piece of content to another.
Actually with games this is a huge problem that players and even creators have.
Due to the different play styles and player types it seems very hard for people to understand that there are other player types. This is one of the main drivers for conflict in the gaming space. People think all players experience games the same, they are not.
One classic example is in MMO's like WOW where you have a clear distinction between the PVP and PVE playertypes, PVP players are usually "Killers" while PVE players are usually "Explorers". (Bartle taxonomy of player types)
https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type...
You can extend this to the amount of interest in games, casual vs competitive gamers.