> Sample based sound is impossible natively, as NES and older game consoles don't work with digital data
The NES supports PCM audio. It was notably implemented wrong in the title screen of Double Dribble and fixed with a patch that produces clearer audio after bit reversal into the correct encoding for the hardware:
The NES supports PCM audio. It was notably implemented wrong in the title screen of Double Dribble and fixed with a patch that produces clearer audio after bit reversal into the correct encoding for the hardware:
https://www.youtube.com/watch?v=Jli0RGpuZDg