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Comment by ghusto

> Apple has stepped in this same cowpie. They depreciated hundreds of "old" macOS games by radically changing their runtime, and then nobody invested into the new Metal-native paradigm

This is the reason. Apple couldn't care less about backwards compatibility. In fact, I'd cynically say backwards incompatibility is counted as feature at Apple, because you can sell more X. The first time people were bit with a game they purchased on the App Store no longer working a year later, was also the last time many of them bought a game from the App Store.

> Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used

This I can't agree with though. They succeeded on their second iteration with the Steam Deck and Proton, which had the side effect of making it easy for normal Linux users to run games, which increased developer interest. Also, developers love developing on Linux, as far as I know.

parent ghusto 4 days ago

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