Comment
Comment by reactordev
I think you are missing the point here. The art assets in question belong to the studio. Yes, they are painstakingly made. They are made with the assistance of some very very expensive technologies. Full body scans. Facial rigging with 180 high fps cameras. Mocap suits and props in a full blown warehouse studio. The works. It's not just a 3D model. It's a rigged 3d digital twin of an actor. There's image rights, etc that have to be negotiated and deals made. Preservation would be to preserve the data as is rather than reworking it into a blender scene.