I totally agree with you. there's a cost benefit analysis we make when purchasing something and I can imagine the case where I'm ok paying 50c an hour for a remote game.
It's hard though not to see the writing on the wall in regards to "local compute GPU availability". Every single industry even tangentially related to compute power has "silently" moved their bus model to consumption based, despite the consumer base having 0 appetite for that. (We're not engineers/app developers who are forced to use LLM agents, we're trying to pay a service that hosts games.)
I am unsure how a medium that was a failure as a free/subscription model will succeed as a floating pay-as-you-go model.
It's hard though not to see the writing on the wall in regards to "local compute GPU availability". Every single industry even tangentially related to compute power has "silently" moved their bus model to consumption based, despite the consumer base having 0 appetite for that. (We're not engineers/app developers who are forced to use LLM agents, we're trying to pay a service that hosts games.)
I am unsure how a medium that was a failure as a free/subscription model will succeed as a floating pay-as-you-go model.