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Comment by vunderba

Nice article. There's another option for pixel art that's recently been coming into vogue as tool usage improves in LLMs which is procedural graphics.

I actually experimented with creating a set of skills around rendering early AGI style EGA graphical scenes, and it worked surprisingly well.

So rather than storing full bitmaps, you instead store sequences of simple drawing instructions designed to recreate some specific scene - like you would an SVG.

As a result you end up sidestepping a lot of the problems with larger generative models, which can have issues with grid alignment, palette choices, and high-frequency noise.

https://github.com/scpedicini/agi-stylist

https://kq-styles.specr.net

parent vunderba 11 days ago

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