Discoverability has been the biggest problem for small devs at least before I left the industry in 2018. It’s great Richard Garriot found an audience going up against 5 other games that were released at the time. Nowadays it’s thousands per month plus the ever growing backlog.
People also love to pick the outliers like Balatro to point out how feasible a small indie team is. There were thousands of other games released that made $0 dollars and found 10 players for every Balatro. The p90 outcome is barely a sustainable small business in game dev unless you live in literal poverty
People also love to pick the outliers like Balatro to point out how feasible a small indie team is. There were thousands of other games released that made $0 dollars and found 10 players for every Balatro. The p90 outcome is barely a sustainable small business in game dev unless you live in literal poverty