But, what was actually broken in OpenGL pre-Steampipe update?
The two things I know about were:
1. The different looking water (not worse, just different)
2. In the software renderer some texture sets randomly tiled to make them look less repetitive. It's nice, but I would wager a bet that no one back then even knew about this bug, let alone complained about it.
People also forget that the software renderer was very slow on contemporary hardware, and even a basic 3D card had way better performance.
But, what was actually broken in OpenGL pre-Steampipe update?
The two things I know about were:
1. The different looking water (not worse, just different)
2. In the software renderer some texture sets randomly tiled to make them look less repetitive. It's nice, but I would wager a bet that no one back then even knew about this bug, let alone complained about it.
People also forget that the software renderer was very slow on contemporary hardware, and even a basic 3D card had way better performance.