Comment
Comment by cyberrock
I think a significant percentage of puzzle game players, including me, are just predisposed to see Sokoban games as exhausting. The Witness (and Taiji) has a fairly limited search space so it can't be exhausting, but some Sokobans can involve running around the board for a dozen laps. It's the Rubik's Cube of puzzle games. I blame Stephen's Sausage Roll.