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Comment by pennomi

More and more indie games rely on a well-optimized, unique mechanic (factory builders, voxel engines, etc.) and pushing that to the extreme.

Trying to vibe code such algorithms generally yields results that are not suitable for realtime gaming performance. I’m sure they’ll get there, but saying “make it fast” without carefully directing the algorithm design causes LLMs to add hack on hack on hack, creating a slow, spaghetti code monstrosity.

parent pennomi 17 days ago

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