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Comment by rrradical

> The fixed randomness and determinism thing sounds great on paper (all of this does), but in reality this is an extremely confining way to build a video game. Ensuring you maintain determinism across many platforms is where things get super nasty.

Why 'nasty'? I agree it's a problem to solve, but you just use a fixed-point math library and it's fine. Determinism is freeing, not confining. It allows you to do things like rollback netcode, replays and easy debugging. You can't just say that 'reality' happens to be what you in particular are used to.

parent rrradical 18 days ago

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