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Comment by bob1029

> I stand by a lot of what I’ve said, but am in the process of shipping a project where I’ve also used none of this. I think the scale I’m targeting here is really larger projects.

The author appears to be on track to learn an important lesson about LLMs and art. LLMs have completely solved the coding side of game development. But this was never the hard part. Not even close.

The fixed randomness and determinism thing sounds great on paper (all of this does), but in reality this is an extremely confining way to build a video game. Ensuring you maintain determinism across many platforms is where things get super nasty.

If you want a turnkey AI game development experience, why not double down on diffusion? This sidesteps virtually all of the tooling and integration concerns. There is no game engine to integrate with if you use a diffusion model.

parent bob1029 18 days ago

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