I think this is the part that stumps me. I've done similar things, I'm not math heavy but "vibecoded" a full physics simulator. It wasn't 100%, but it was 90% or 95%. Wild!
But I dropped it and will probably never touch it again.
Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?
And maybe that's OK - we're just writing software for ourselves now, because it's so cheap + fast to produce.
But I dropped it and will probably never touch it again.
Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?
And maybe that's OK - we're just writing software for ourselves now, because it's so cheap + fast to produce.