Comment Comment by voodooEntity Was playing arround recently building an RTS with godot until i just hit the ceilling of what i could handle with gdscript performance wise.Than started to move alot of heavy logic to c++ simulation : tedious indeed but the results speak for themself.Basically allows me to use godot for things like menus dialogues and similar stuff while running the true heavy work in a c++ simulation. parent voodooEntity 1 month ago
Than started to move alot of heavy logic to c++ simulation : tedious indeed but the results speak for themself.
Basically allows me to use godot for things like menus dialogues and similar stuff while running the true heavy work in a c++ simulation.