Caveats to why I do so much - I quit my job. So,
Polishing my GitHub bio / project showcase which has landed me interviews
[0] - https://github.com/con-dog
Working on a second version of my maze solving neural network (14 byte brain, 96.5% solve rate up to 21x21 grids)
[1] - https://github.com/con-dog/tiny-neural-network
Also working on a self-editing IDE built from my “ADHD” architecture, slices
[2] - https://github.com/con-dog/slices-demo
Revisiting my first ever game and porting it as an LLM benchmark, but I worked on this for 6 months so it’s piecemeal because I needed time away from it. Oh yeah Astra, Fable, etc all lose to humans in this game. Massively. Also, 1 hour games comfortably fit in a QR code, no server in the loop.
[3] - https://github.com/con-dog/snibble
And finally, I’m working on yet another raycasting game engine and game which is what is taking most of my focus. It has some novel concepts that I’m not yet disclosing
Polishing my GitHub bio / project showcase which has landed me interviews
[0] - https://github.com/con-dog
Working on a second version of my maze solving neural network (14 byte brain, 96.5% solve rate up to 21x21 grids)
[1] - https://github.com/con-dog/tiny-neural-network
Also working on a self-editing IDE built from my “ADHD” architecture, slices
[2] - https://github.com/con-dog/slices-demo
Revisiting my first ever game and porting it as an LLM benchmark, but I worked on this for 6 months so it’s piecemeal because I needed time away from it. Oh yeah Astra, Fable, etc all lose to humans in this game. Massively. Also, 1 hour games comfortably fit in a QR code, no server in the loop.
[3] - https://github.com/con-dog/snibble
And finally, I’m working on yet another raycasting game engine and game which is what is taking most of my focus. It has some novel concepts that I’m not yet disclosing