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Comment by loup-vaillant

> The way they work under the hood has changed fundamentally maybe 4 times in that span.

How many times since we got shaders? And when exactly? I bet each change takes longer to come than the last. I mean, GPUs are increasingly general purpose nowadays. Sure they're optimised to specific kinds of embarrassingly parallel problems, but as more and more of their capabilities move out of the fixed pipeline to shaders, the need to change lessens.

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