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Comment by corysama

I've been programming GPUs since the PlayStation1. The way they work under the hood has changed fundamentally maybe 4 times in that span.

I can't compare it to changes I've seen in CPU architecture since then. Maybe like: Compare the NES with its 6502 and per-cartridge mappers vs. a IBM 386 PC. Now repeat that shift 2 or 3 more times.

parent corysama 1 month ago

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