I absolutely miss this era of gaming, when mechanics and genres weren't yet fully set in stone and the different layers of games interacted in creative ways. I don't think there's a collective hole in the memory of that era, though. These games are rightfully considered classics, whether they worked well (like Pirates!) or were a bit of a mess (like Covert Action).
Personally, I'd love to see this type of game design revived, with modern quality-of-life sensibilities and a better understanding of game mechanics. In fact, shameless plug: for the past four years, I've been building Trucker 2056 (https://trucker2056.com/), a game very heavily inspired by the early MicroProse/Origin games and aimed specifically at the crowd who loved (and still loves) the games of that era.
Personally, I'd love to see this type of game design revived, with modern quality-of-life sensibilities and a better understanding of game mechanics. In fact, shameless plug: for the past four years, I've been building Trucker 2056 (https://trucker2056.com/), a game very heavily inspired by the early MicroProse/Origin games and aimed specifically at the crowd who loved (and still loves) the games of that era.