I worked on the control systems for Predators and Reapers back in the mid and late 00s, and the inefficiencies around process were enormous. Safety is extremely important, so you expect some slowness as a result, but it got pretty extreme. I remember one time having to do 6 weeks of testing around a one-line code change because a "helpful" dev fixed a small bug that had no practical impact. Yet because it changed the release build hash, we had to go through a full acceptance test. As you can imagine that incentivized only fixing important bugs, and even those we had to consider whether it was worth it or not. As a result there were a hole pile of bugs that we (and customers) ended up just living with.
On a separate note, I'm curious as to whether AI is making an inroads in that space. I would imagine very minimal, if at all, but very curious.
On a separate note, I'm curious as to whether AI is making an inroads in that space. I would imagine very minimal, if at all, but very curious.