> Humans will naturally prefer the auditory experience of an occasional dropped packet, vs backed up audio or audio that plays at an uneven rate
Yes but the difference here is there is only one human in the conversation. The other side can tolerate a 200ms delay in receiving or sending perfectly fine because it is not constrained to run in exactly real time like a human brain is.
I think he is right. This is an interesting point that I haven't considered before. The reason we skip 200ms instead of pausing for 200ms when we get missed packets in a WebRTC call is because we can't pause the human on the other side of the call. But we can pause AI just fine.
Yes but the difference here is there is only one human in the conversation. The other side can tolerate a 200ms delay in receiving or sending perfectly fine because it is not constrained to run in exactly real time like a human brain is.
I think he is right. This is an interesting point that I haven't considered before. The reason we skip 200ms instead of pausing for 200ms when we get missed packets in a WebRTC call is because we can't pause the human on the other side of the call. But we can pause AI just fine.