modeless
Joined 17 years ago
Joined 17 years ago
I feel like Meta's track record of VR device support has been decent enough. Quest Pro still gets updates even though it was discontinued almost two years ago. When they ended support for Oculus Go they released an update that unlocked the device and granted root access. I'm sure you can find some complaints on Reddit but looking at what they've actually done I think it looks pretty good.
Web browsers have also done a lot of behind-the-scenes work on compatibility. The behavior of WebGL 2 is much, much more consistent across platforms than native OpenGL [ES] ever was.
If you really want to see why all the cruft is there, and how much you could remove if you dropped support for older hardware, look no further than Sebastian Aaltonen's "No Graphics API" blog post (which he actually implemented too): https://www.sebastianaaltonen.com/blog/no-graphics-api/
Zero-shot task generalization is more interesting, but has been demonstrated by many other companies at this point, so it's not new. And it only becomes useful with high success rates on long-duration tasks, so demonstrating short zero-shot tasks with low success rates in toy environments is uninteresting.
What's hard and still unsolved in general-purpose robotics is doing real useful tasks end-to-end in real uncontrolled environments with high reliability. I guess there's just a lack of understanding generally about what's actually hard and useful in robotics.
For the models, it's always day one. They don't learn from experience. Whatever they know after training is all they'll ever know. So if you don't teach them penetration testing in training, they won't know it. Maybe they could theoretically derive everything from first principles, and so could a top 1% software engineer, but that's a very slow and inefficient way to do things.
Previously: Physical Intelligence (robots), Meta, Google, Microsoft
My blog: https://james.darpinian.com/blog/
https://x.com/Darpinian
Creator of See A Satellite Tonight: https://james.darpinian.com/satellites/
Based in Palo Alto