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Comment by dominicrose

I got my hands on the source code of a MUD. It was incredibly flat. Most of the code was if/else and output text. The data was in flat text files as well (1 line = one unit of data, an integer, range or an element of a list, similar to a .env file). The game dumps all the data at every save. It surprised me because I tried to be clever while making my own MUD engine but the result was exactly that, an engine, not a MUD.
parent dominicrose 10 months ago

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