> how is this done ?? what engine is used ? it feels exactly like the original
It's most likely using reVC, a reverse-engineering of the original binaries by decompilation, and then built for the web using emscripten, which does a fairly good job making OpenGL code work on WebGL.
My Tomb Raider web build I linked here elsewhere was done the same way (reversing by the amazing people in the TR1X project).
It's most likely using reVC, a reverse-engineering of the original binaries by decompilation, and then built for the web using emscripten, which does a fairly good job making OpenGL code work on WebGL.
My Tomb Raider web build I linked here elsewhere was done the same way (reversing by the amazing people in the TR1X project).