Comment

Comment by ClimaxGravely

It's built of triangles so a quad is 2 triangles etc.

The advice about using quads I'm not sure is really a tautology. I tend to work with quads until one of the quads is non-planar then I cut it so that when I bring it into a game engine the import/bake step doesn't triangulate the mesh in a way I didn't want it to.

parent ClimaxGravely 11 months ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton