I'm curious about this. I always had the impression, mostly from reading Shamus Young, that there's no such thing as drawing something other than a triangle.
Blender guides tell you to divide your model into quadrilaterals. Though I did find one reddit post saying "I imported this model from a console game and it's all triangles. I thought models were supposed to use quads." The answer was "that model is finished, so it's in triangles because that's what you actually draw".
What's going on? Is there such a thing as drawing polygons with more than three sides? Why is the current advice "use quads" to the point that people don't even realize they're drawing triangles?
I'm curious about this. I always had the impression, mostly from reading Shamus Young, that there's no such thing as drawing something other than a triangle.
Blender guides tell you to divide your model into quadrilaterals. Though I did find one reddit post saying "I imported this model from a console game and it's all triangles. I thought models were supposed to use quads." The answer was "that model is finished, so it's in triangles because that's what you actually draw".
What's going on? Is there such a thing as drawing polygons with more than three sides? Why is the current advice "use quads" to the point that people don't even realize they're drawing triangles?