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Comment by jpalawaga

You end up with a weird phenomenon.

Games written for the PlayStation exclusively get to take advantage of everything, but there is nothing to compare the release to.

Alternatively, if a game is release cross-platform, there’s little incentive to tune the performance past the benchmarks of comparable platforms. Why make the PlayStation game look better than Xbox if it involves rewriting engine layer stuff to take advantage of the hardware, for one platform only.

Basically all of the most interesting utilization of the hardware comes at the very end of the consoles lifecycle. It’s been like that for decades.

parent jpalawaga 1 year ago

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