"Rendering engine is also completely orthogonal to polygon-based 3D accelerators"
Software rendering engine, yes (and even then you can parallelize it). But there is really no reason why doom maps can't be broken down in polygons. Proper sprite rendering is a problem, though.
Software rendering engine, yes (and even then you can parallelize it). But there is really no reason why doom maps can't be broken down in polygons. Proper sprite rendering is a problem, though.