Learning a new language to any degree of proficiency requires motivation. It's easy to start and hard to continue if you're not willing to put in the effort.
There's a valid argument to be made that gamification helps to provide that motivation, but the argument doesn't hold up if the users aren't actually becoming proficient by using the app.
In other words, gamification isn't inherently bad, but their motivations don't appear to be good.
There's a valid argument to be made that gamification helps to provide that motivation, but the argument doesn't hold up if the users aren't actually becoming proficient by using the app.
In other words, gamification isn't inherently bad, but their motivations don't appear to be good.