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Comment by muststopmyths

WER has been in the OS for about 20 years. Vista for sure, maybe even before that.

Writing your own minidump uploader in the unhandled exception filter is/was a very common practice in games, while obviously not ideal.

I think Unreal Engine might still do that. So I think that the claim that Direct3D captures exceptions is suspect.

It may trap them and return EXCEPTION_CONTINUE_SEARCH to pass it on to the next handler, but I have a hard time coming up with a reason why it would trap them in the first place. I have personally never seen Direct3D trap an exception in my long career.

Maybe you were expecting C++ exceptions to be caught, but these APIs are only for SEH.

Now Flash, I have no experience with.

Yes, I know it's a 16year old post. But I must stop myths.

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