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Comment by kilpikaarna

I'm sure there were offline rendering and 3D graphics workstation people saying the same about the comparatively crude work he was doing in the early 90s...

Obviously both Carmack and the rest of the world has changed since then, but it seems to me his main strength has always been in doing more with less (early id/Oculus, AA). When he's working in bigger orgs and/or with more established tech his output seems to suffer, at least in my view (possibly in his as well since he quit both Bethesda-id and Meta).

I don't know Carmack and can't claim to be anywhere close to his level, but as someone also mainly interested in realtime stuff I can imagine he also feels a slight disdain for the throw-more-compute-at-it approach of the current AI boom. I'm certainly glad he's not running around asking for investor money to train an LLM.

Best case scenario he teams up with some people who complement his skillset (akin to the game designers and artists at id back in the day) and comes up with a way to help bring some of the cutting edge to the masses, like with 3D graphics.

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