One of my favorite video games of all time is the Western CRPG Betrayal at Krondor, set in the Riftwar Cycle universe as written by the relatively well-known fantasy author Raymond E. Feist.
The deft writing in that game is my go-to example for how to avoid that dime-store novella quality "purple prose," that you see so much in D&D fiction, and it easily holds its own against strong contenders in the writing category (Disco Elysium, Baldur's Gate, etc.).
Fair warning if you decide to go play it: spellcasting in the game is almost stupidly OP (cough Skin of the Dragon cough). Still great fun, but the combat is by far the weakest aspect of the game.
The deft writing in that game is my go-to example for how to avoid that dime-store novella quality "purple prose," that you see so much in D&D fiction, and it easily holds its own against strong contenders in the writing category (Disco Elysium, Baldur's Gate, etc.).
Fair warning if you decide to go play it: spellcasting in the game is almost stupidly OP (cough Skin of the Dragon cough). Still great fun, but the combat is by far the weakest aspect of the game.