Konva looks awesome, but canvas based. For more performance I switched from canvas to pixi, which is webgl/webgpu based.
Drawing can be also expensive there(in some cases even more so), but if you can manage to put it in a texture in time, you can have looooots of moving animated shapes even on mediocre mobile phones.
Konva looks awesome, but canvas based. For more performance I switched from canvas to pixi, which is webgl/webgpu based.
Drawing can be also expensive there(in some cases even more so), but if you can manage to put it in a texture in time, you can have looooots of moving animated shapes even on mediocre mobile phones.
https://www.goodboydigital.com/pixijs/bunnymark/