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Comment by TransAtlToonz

I'm no game developer, but I understand that Unreal comes with a massive ecosystem of tools and third-party addons. It seems like it would take a company about the size of Valve (or much larger) to compete with that kind of platform. You seem to know more about the industry than I do, so could you explain what Valve competing with Unreal would actually look like? That seems almost like a completely different market than they've been in so far despite certainly having the technical chops.

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