>Source 2 replaces everything with in-house developed alternatives
Do you have a link for this? I know the sound system is theirs as they open sourced it.[0] What about physics?
Also, I agree that they should open source Source 2 if possible. They gain almost nothing by having it closed source and gain a lot by giving developers a better deal than Unreal because more money saved on the engine means either cheaper or better/long games. (At least assuming both engines are equivalent which they are not, but in theory.) Meanwhile Epic is using Unreal as a carrot for developers to release their games in Epic Store.[1]
Do you have a link for this? I know the sound system is theirs as they open sourced it.[0] What about physics?
Also, I agree that they should open source Source 2 if possible. They gain almost nothing by having it closed source and gain a lot by giving developers a better deal than Unreal because more money saved on the engine means either cheaper or better/long games. (At least assuming both engines are equivalent which they are not, but in theory.) Meanwhile Epic is using Unreal as a carrot for developers to release their games in Epic Store.[1]
[0] https://valvesoftware.github.io/steam-audio/
[1] https://www.theverge.com/2024/10/1/24258723/epic-games-store...