I gave up on mobile app dev years ago.
To Apple, I'm not giving you $100 per year for four people to play my hobbyist games. Not to mention getting my account approved in the first place was such a horrible process. They can and will deny your app for random reasons. I don't know how any independent developer really wants to base their entire income around such madness .
What they want is multi-billion companies publishing content consumption apps, and occasionally some slightly smaller multi-million dollar companies might get some sales.
Google used to be cool, but now you need to have 20 or something people download the app to test it first. Which is easy to game if you have enough money ( or I guess you just go out and buy 20 devices yourself, a cheap Android device is going to run you $50 or so).
At least with Android I can point you to my git repository, feel free to download my free APK.
Look at the source code, the build process, install it if you'd like.
However, there's always light. WebGL is at the point where I can publish small games directly onto a web page. No one needs to download anything, and no one needs to worry about me doing something bad.
To Apple, I'm not giving you $100 per year for four people to play my hobbyist games. Not to mention getting my account approved in the first place was such a horrible process. They can and will deny your app for random reasons. I don't know how any independent developer really wants to base their entire income around such madness .
What they want is multi-billion companies publishing content consumption apps, and occasionally some slightly smaller multi-million dollar companies might get some sales.
Google used to be cool, but now you need to have 20 or something people download the app to test it first. Which is easy to game if you have enough money ( or I guess you just go out and buy 20 devices yourself, a cheap Android device is going to run you $50 or so).
At least with Android I can point you to my git repository, feel free to download my free APK.
Look at the source code, the build process, install it if you'd like.
However, there's always light. WebGL is at the point where I can publish small games directly onto a web page. No one needs to download anything, and no one needs to worry about me doing something bad.