I read the article, but I didn't find a reason as to why they picked the multiplayer Tetris game as opposed to the myriad of singleplayer ones. I think this is a neat beginner project, but can't help but think of the handful of times I tried T99 just to quickly quit again because I got stomped on every time.
How much unnecessary frustration was caused by testing this out in prod? I know they said they only got a handful of wins, but how many people did it knock out over the course of testing it?
How much unnecessary frustration was caused by testing this out in prod? I know they said they only got a handful of wins, but how many people did it knock out over the course of testing it?