speff
Joined 3 years ago
Joined 3 years ago
What you're describing at the end is an attempt for a company to diversify and cutting their losses early to stem bleeding from projects which wouldn't have met the expected ROI. Gaming is a difficult industry and the majority of games do not get big. It's not surprising that the majority of their efforts to branch out failed.
None of your criticisms of the main game apply during the past year of updates. That + their attempt to create "sanitized" servers this year looks like another attempt to diversify - away from the microtransaction-based revenue source into a stable subscription source, assuming they get the playercounts.
From what I could tell they have zero client-side detection like other, more competitive games. Maybe they wanted to pull out of that cat-and-mouse game? Their solution’s likely very domain-specific.
And bot detection isn’t a field where you can cleanly get a bot/human result. Especially with how bot-like some hardcore players get at the game. If it’s too strict you’ll get false bans, which is a support nightmare. It can’t be easy threading this line
Old controls were on their roadmap for a long time, but the benefit from their perspective shrinks as time goes on. I doubt we'll see it at this point.
Overcoming hard times absolutely made me a better person, but as I've grown I've seen many examples of the fallout you're referring to. Sometimes people just break.
[0]: "Trump threatens to prosecute Bidens if he’s re-elected unless he gets immunity" https://www.theguardian.com/us-news/2024/apr/30/trump-second...
At work, layoffs cut too deep and I'm trying to find creative ways to re-discover lost knowledge. Wonder if I'll have to beg them to research our own systems at some point.
It's not limited to naughty queries.