Comment

Comment by digitalPhonix

Has anyone tried something that isn’t based on ELO/trueskill for team-based games?

It feels to me like summing/averaging the ELO of a team to do matchmaking is:

a) just a hack to fit a square peg (team based matchmaking) into a round hole (individual matchmaking)

b) losing a lot of information about how intra-team dynamics would affect the result (as in player A and B play well together, better than their individual ELOs summed; but A and C play poorly together, worse than their individual ELOs summed)

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