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Comment by aarongeisler

Great post. There are lots of nostalgic game references here. I still remember being blown away by the shadows in the N64 Zelda many years ago.

I expect area lights and soft shadows to become the norm as ray-traced techniques are adopted. If you have the hardware, it's worth checking out Quake 2 RTX to see what the future might look like.

Lastly, I've added your blog to my growing list of graphics resources: https://github.com/aaron9000/c-game-resources

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