It is especially useful for grayscale content, as finding the optimal dithering matrix from the available palette is a straightforward exact operation, and the result can be placed in a LUT for real-time rendering.
In my opinion it looks much better than bayer or random dithering, especially on gradients.
It is especially useful for grayscale content, as finding the optimal dithering matrix from the available palette is a straightforward exact operation, and the result can be placed in a LUT for real-time rendering.
In my opinion it looks much better than bayer or random dithering, especially on gradients.