the shoulder rotation plotted at various frequencies sparked for me: is there an "MP3" of character animation data? The way that we have compression optimized for auditory perception… it feels like we might be missing an open standard for compressing this kind of animation data?
edit: Claude is thinking MP3 could work directly: pack 180Hz animation channels into a higher frequency audio signal with some scheme like Frequency Division / Time Division Multiplexing, or Amplitude Modulation. Boom, high compression with commonplace hardware support.
edit: Claude is thinking MP3 could work directly: pack 180Hz animation channels into a higher frequency audio signal with some scheme like Frequency Division / Time Division Multiplexing, or Amplitude Modulation. Boom, high compression with commonplace hardware support.