Something I have often thought about for years but never implemented was "sound logging" where you get specific points of your code to play audio clips or tones instead of/as well as logging to console etc.
The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic can hear if an engine is "running rough" etc.
Of course... It might just be a totally inscrutable and useless wall of noise too! Won't know until I try it out
The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic can hear if an engine is "running rough" etc.
Of course... It might just be a totally inscrutable and useless wall of noise too! Won't know until I try it out