C++ doesn't do quick and dirty either. That's why experienced game developers combine a core engine written in a high-performance language (C++, Rust, C#), with a scripting language (Lua, Python, hand-rolled).
That approach gives you the best of both worlds: high-performance core with high-velocity iterations for gameplay. Don't use Rust or C++ for scripting... madness lies that way.
That approach gives you the best of both worlds: high-performance core with high-velocity iterations for gameplay. Don't use Rust or C++ for scripting... madness lies that way.